Zx Spectrum Jet Pac

Zx Spectrum Jet Pac

thingiverse

Human: Hero from the iconic ZX Spectrum game Jet Pac. Each pixel is represented as a 2mm x 2mm cube with a height of 2mm. I suggest scaling the Z-axis to four times its original value if you want the model to remain upright and stable. At standard X and Y dimensions, no infill or supports were required.

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