
Zombie Scythe Low-poly 3D model
cgtrader
This object features PBR texturing done in Substance Painter, incorporating base-color, metallic, roughness, height, normal, and emissive maps as required. In LightWave, Andrew Comb's Painter node enables an accurate PBR-style render. However, only the base-color map loads seamlessly across formats; other maps may need manual application in your software, including the normal map placed in the .OBJ's bump channel.
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