
Zombie (Ghoul)
3docean
Low Poly Animated Ghoul Model and Grave Asset for Your Game. Ghoul: 3042 polygons, 2947 vertices. Textures: Diffuse_blue, Diffuse_green, NormalMap, Self-Illumination, Specular, Ambient_Occlusion, LightMap. PNG format. Resolution: 2048×2048, 1024×1024, 512×512. Rope: 594 polygons, 297 vertices. Textures: Diffuse, NormalMap, Ambient_Occlusion, LightMap. PNG format. Resolution: 1024×1024, 512×512. Shackles: 594 polygons, 297 vertices. Textures: Diffuse, NormalMap, Ambient_Occlusion, LightMap. PNG format. Resolution: 1024×1024, 512×512. Tombstone: 408 polygons, 348 vertices. Textures: Diffuse, NormalMap, Ambient_Occlusion, LightMap. PNG format. Resolution: 2048×2048, 1024×1024, 512×512. Coffin Cover: 10 polygons, 12 vertices. Textures: Diffuse, NormalMap, Ambient_Occlusion, LightMap. PNG format. Resolution: 2048×2048, 1024×1024, 512×512. Coffin Authority: 16 polygons, 16 vertices. Textures: Diffuse, NormalMap, Ambient_Occlusion, LightMap. PNG format. Resolution: 2048×2048, 1024×1024, 512×512. Character Studio (Biped) Animations Used: Download Video File for Viewing Animations. Animation Frames on the Timeline: 1. Get Out of the Grave (Frames 0-199). 2. Idle1 (Frames 200-247). 3. Idle2 (Frames 248-295). 4. Idle3 (Frames 296-343). 5. Idle4 (Frames 344-434). 6. Eats (Frames 435-464). 7. Walk (Frames 465-497). 8. Run (Frames 498-516). 9. Attack1 (Frames 517-536). 10. Attack2 (Frames 537-560). 11. Attack3 (Frames 561-584). 12. Attack4 (Frames 585-634). 13. Jump (Frames 635-665). 14. Hit (Frames 666-680). 15. Death1 (Frames 681-714). 16. Death2 (Frames 715-740).
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