Zinc bottom element 5 drawers houses the world Ref 118499 Pri... 3D model

Zinc bottom element 5 drawers houses the world Ref 118499 Pri... 3D model

cgtrader

This 3D model was originally created with Sketchup 8, then converted into every other 3D format possible. Native file format is .skp. The 3ds Max scene was made using 3ds Max 2016 version and rendered with Vray 3.00. Combining the charm of hand-painted wooden kitchen furniture and covered in galvanized metal to create an antique look, with the convenience of a modern kitchen element rail drawers, and a stylish base cabinet that measures 90 cm long. Zinc lets you design your own custom piece. This versatile kitchen cabinet helps keep your home tidy. To build your furniture full kitchen, just attach it to the bottom element 120 cm. This product is part of the Zinc collection: A charming line for any room in your house. These simple furniture pieces in solid mango wood and slightly pickled white and gray MDF look amazing paired with their zinc tops. The handles made from patinated iron add an extra touch of authenticity to this design. Size (cm): H 85 x W 90 x D 60. Weight: 47.50 Kg. http://www.maisonsdumonde.com/en/fr/products/file/kitchen-element-base-90-zinc-118499.htm Ref: 118499 Price: €369.00 Polygons: 77. Textures can be found in the .skp file. To extract textures from the .skp file, just follow these easy steps: If you have Sketchup installed, just export your image as a 2D file under File/Export/2D Graphic dropdown option. You can also do this by going to File -> Export -> 3D Model, exporting it as a COLLADA File (*.dae) and making sure that Export Texture Maps is checked. Your textures should be located in the exported folder. If you have Cinema4D, importing the .skp file automatically creates a new folder with all of your textures. If you use 3ds Max, simply import the .skp file and locate the texture files in ..3dsMaxsceneassetsimages. You can also export fbx file with embed media option selected so it automatically generates a folder of textures together with the fbx file. And if you're using Rhinoceros 3D, just import the .skp file and open material editor (Panels->Material Editor). Select any material that has texture on it, click on the texture name (in the Textures section) and then click on the three dot button. Your textures should be in ..AppDataLocalTempembedded_files. You can now copy and paste them to any folder you like.

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