ZIGGY LAMP houses of the world 3D model

ZIGGY LAMP houses of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later converted into various other 3D formats. Its native format is .skp, while the 3dsmax scene uses 3ds Max 2016 and renders with Vray 3.00 Reference number: 146 469 Dimensions in centimeters: Height - 53 cm x Width - 20 cm x Proximity (cm) - 24 Weight: Approximately one kilogram With its simple, clean design, this lamp effortlessly integrates into a room featuring modern decor. A notable detail is the white shade of this table lamp, which seamlessly harmonizes with your home's overall aesthetic Our suggestion: shift the desk lamp to illuminate your workspace with style! Explore also its blue declination: the metal lamp ZIGGY. ref 146 469 Price - Euro 39.99 Polygons used in design: 3963 The .skp file contains all texture maps You may be wondering how to extract these textures from a .skp file Follow the straightforward instructions below If you possess any of the following software, it is quite easy To do so: Sketchup (Free) Just export the image as your preferred 2D file by navigating to File/Export/2d Graphic - drop-down option Another method: Navigate to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Check that 'Export Texture Maps' is selected Click on the Options button and ensure that you have enabled this feature Go to the exported file location You should find a folder containing all of your textures within this directory C4D (Even the trial version will suffice) When you import the .skp file into C4D, it automatically creates a folder with the extracted textures right next to the original file 3ds Max If you import the .skp file into 3ds Max, it stores all the texture files in the directory '..\3dsMaxsceneassetsimages' You can also export an fbx file using the embed media option (in the export dialog window), which automatically creates a folder of textures along with the exported file Rhinoceros 3D (A trial version will suffice) Import your .skp file into Rhinoceros 3D Open up the material editor panel and select any material featuring a texture on it Click on the texture name within the Textures section, followed by the three dot button You can now view all the textures - they should be located in the ..AppDataLocalTempembedded_files directory

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