ZIGGY LAMP houses of the world 3D model

ZIGGY LAMP houses of the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and later transformed into various other 3D formats. Native format is .skp, while a 3ds Max scene was created in version 2016 with Vray 3.00 rendering Ref. 146470 Dimensions: H 53 cm x W 20 cm x PR 24 Weight: 1.30 Kg Powder Blue is an ideal color to match powder tones perfectly. This lamp adds a retro flair when placed on a desk or within a small cabinet. Deco detail: its blue hue creates a vintage atmosphere. We suggest placing this lamp near a shifted deco style bedside lamp, for an improved overall aesthetic. The lamp is available in white; try the modern metal lamp ZIGGY.\nRef 146470, price € 39.99\nPolygons: 3963\nTextures can be found in .skp file\nHow to extract textures from .skp file?\nIf you have software like the following, it's quite easy: follow these guidelines:\nSketchup (Free)\nJust export the image as a 2D file under File/Export/2d Graphic - dropdown option.\nAnother way:\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, then check Export Texture Maps in the options. In the exported file location, you'll find a folder with the exported file name containing all textures.\nC4D (Trial version is sufficient)\nImporting .skp file to C4D automatically creates a folder with textures next to the .skp file.\n3ds Max\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\nRhinoceros 3D (Trial version is enough)\nImport .skp file to Rhinoceros 3D, then open material editor. Select any material that has texture on and click on the three dot button in Textures section. You can now see all textures in ..AppDataLocalTempembedded_files directory.\nFeel free to copy and paste the textures to any folder you prefer.

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