
Zero
sketchfab
I'm excited to share my latest project with you, a game that takes inspiration from the iconic Zero of the Mega Man series. I've decided to experiment with voxels as the art style for this new title, and I must say it's been an absolute blast so far. This is actually my very first creation using voxels in Magicavoxel/Unity, and I'm eager to hear your thoughts on how I can improve. One thing that's got me stumped is optimizing voxel performance in Unity. I've read through plenty of tutorials and guides, but I'm still unsure about the best approach for achieving smooth gameplay. Have any of you had success with using voxels in Magicavoxel/Unity? If so, what tips and tricks can you share to help a voxel newbie like me get up to speed?
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