Zergling Trophy
sketchfab
I created a personal project outside of work hours to enhance my sculpting and texturing techniques. Based on the original concept from the Starcraft 2 game, I crafted a replica of a Zergling bust. The wooden trophy pedestal serves as a nod to the Joey Ray bar from the same game, which is actually a Hydralisk skull in the original design. I developed the 3D model and base color texture using Zbrush, then performed retopology with Topogun, followed by unwrapping in 3DSmax. Finally, I refined the texturing in Substance Painter to achieve the desired outcome. Overall, I am pleased with the final result and found this project both engaging and educational.
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