
Zed red floor lamp houses the world 3D model
cgtrader
This 3D model was created with Sketchup 8 and then exported to various 3D formats. The native format is .skp, while a 3ds Max scene is set up for use with version 2016, and it's rendered using Vray 3.00 If you're looking for a modern light to read or work, the Zed red lamp will surely please! This desk task light allows you to direct the light optimally onto your book or document. With this sleek modern living room lamp, add a touch of color to your interior. If you like the shape of the red metal lamp but want a more subtle tone, explore the Zed black floor lamp option. This product belongs to the Loft range: Stay on top of current trends and give your home a LOFT-inspired spirit. Understated tones like black, white, and gray blend seamlessly with metal and wood accents. Decorative objects spring to life in your interior. Contrasting colors are encouraged by pops of bright hues such as red, yellow, and green. Dimensions (cm): H 14 x L 70 Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampadaire-zed-rouge-110923.htm for more information Ref: 110923 Price: 39 ⬠Polygons: 9335 The textures can be found in the .skp file. To extract them, follow these steps: Sketchup (Free) 1. Simply export the image as your choice of 2D file under File > Export > 2D Graphic. 2. Alternatively, 3. Go to File -> Export -> 3D Model and save it as a COLLADA File (.dae) format. 4. Check that Export Texture Maps is enabled in the Options button. 5. Locate the exported file at its specified location. 6. In the directory, there should be a folder with the same name as the exported file containing all the textures. C4D (A trial version is sufficient) 1. When importing .skp files to C4D, a folder containing textures is automatically generated alongside the .skp file. 3ds Max 1. Upon importing .skp into 3ds Max, the texture files are saved in ..3dsMaxsceneassetsimages. 2. You can also export an fbx file with the embed media option selected in the export dialog window, so it generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is sufficient) 1. Import the .skp file into Rhinoceros 3D. 2. Open material editor and navigate to Panels -> Material Editor. 3. Select any material that has a texture applied, click on its name in the Textures section, and then press the three dot button. 4. You'll now see all the textures listed; it should be in the ..AppDataLocalTempembedded_files directory. 5. Feel free to copy and paste these textures into any folder you prefer
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