Zbrush4R8 to Substance Painter 2 Alieod

Zbrush4R8 to Substance Painter 2 Alieod

sketchfab

I've been experimenting with creating an extraterrestrial being that's designed to simulate a real-world environment by testing the Earth's atmospheric conditions. I started by crafting a complex mesh using Zbrush4R8, breaking it down into smaller sections before applying UV mapping techniques to ensure seamless texture integration. Next, I imported the model into Substance Painter 2 and worked on refining every detail to achieve an astonishing level of realism.

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