Z Wood Procedural PBR Material Collection Texture Texture

Z Wood Procedural PBR Material Collection Texture Texture

cgtrader

Z Wood A Collection of Usable Woods from Around the World Each wood has its own unique properties and special details that can be controlled and customized. For example: * Pine allows you to control parameters such as knots, while Beech lets you control black grains in this wood. * Walnut gives you the option to change grains between young or old parts of this wood, but Oak does not have any special features set up at this time. The collection includes some cool special features like controlling Varnish/Polyester and Painting parameters, as well as surface Age/Damages parameters. The Paneling system is also included, which means that with this parameter enabled, you'll have access to make wooden panels for walls, parquets, boards, etc. List of Designed Woods: * Walnut * Beech * Pine * Oak Maps: Base Color, Roughness, Normal, Height (Displacement), Ambient Occlusion This PBR material is fully procedural (.Sbsar), so you can easily drag and drop it into your target software such as 3DS Max, Substance Painter, Unreal Engine 4, etc. You have full control over all woods' color, roughness, normal, AO, and scale properties. The texture resolution can be set between 256 x 256 to 4096 x 4096. Note: This collection is not a texture pack; it's actually a procedural texture generator that creates your material exactly like Substance Painter default materials. If you have any problems, feedback, bug reports, or ideas for changes or additions to the Z Wood Collection, please don't hesitate to contact me. I hope you enjoy this collection! Contact Me: mobin__gandomabadi.artstation.com

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