Young woman rigged Low-poly  3D model

Young woman rigged Low-poly 3D model

cgtrader

Young Woman Character – 3D Model\n\nThe young woman character is a fully textured and rigged 3D model that has been meticulously created in 3ds Max 2017. Once rendered with Marmoset Toolbag 3.06, she's ready for any animation project you have in mind. For even more detailed posing control, this character uses the CATRig in 3ds Max to create precise skinned rigging.\n\nBy using the layer manager within your chosen 3D modeling software, setting her pose is an easy task and a couple clicks away, ready to be exported for Marmoset rendering. High poly Mudbox 2018 files are also included to provide a higher level of texture detail, ideal for high-resolution baking and additional detailing work.\n\nAt your disposal, you will find eleven separate renderable objects to use in conjunction with this character: \n\nHair is constructed with 3559 polygons, featuring 7118 tris, and includes an impressive number of 6048 verts.\n\nHead: Constructed using 2719 polygons, the Head model uses a moderate amount of polys, totaling 5178 tris and boasting 2606 vertices for intricate detailing work.\n\nElegant Eyelashes: Built using a total of 166 polys, these delicate lash-like extensions take on 332 Tris to achieve 238 verts – each carefully positioned for optimal visual appeal.\n\nBeautiful Eyes: These captivating features boast an impressive total number of 270 polys, working efficiently with just 508 tris to provide accurate detail for their complex shape and beautiful design – including a striking 282 verts.\n\nIn addition to the aforementioned detailed model for her primary eyes (Eyes_rr), they come as another detailed 3D component – designed using 480 polygons in its overall shape, totaling 992 tris, boasting an equally precise level of detail with 530 unique verts on it. Her impressive dental arrangement also includes:\n\nTeeth are rendered to provide precise dental anatomy featuring 1227 Polys for accurate realism along with 2430 Tris. In keeping true form she includes an additional feature consisting of the total number of unique vertes she contains in all of them being 1400. Palms feature precisely skinned modeling utilizing 1532 polygons totaling a mere 3058 tris including her very distinct features like fingerprints – resulting into precision at the level of the highest details possible.\n\nBoth Clothes are skinned accurately for their purpose with full posing functionality, featuring the same skin weight settings across each model.\nClothes_1 - This one represents an hoodied type upper attire part with a total of 3711 polygons consisting 7321 tris which also comprises a notable total number 3709 verts along with another item which we will cover below: Shorts that make use out-of Clothes2 which contain less polygons than the others as mentioned but in terms sheer total area taken-up – 636 total number being their polygon total along with this comes even much lesser total area occupied when broken-down-tris totals just merely adding up -in the range of a meager and compact count at- just-1158.\n\nBoth hooded upper garment component Clothes_1 - together, she comes skinned to be posed within same skin weight as one of their clothes counterpart ( Shorts -Clothes_2 – containing less but having more distinct detailing), in an accurate form of clothing design known widely called “hunting style,” both components when working simultaneously together they make it so she's ready for being utilized by animation project developers to further give her unique features through rigging control with pose setting. Legs feature skinned precision at an optimal number total being a 1090 polys used – working effectively within a balanced ratio with only 2140 Tris required to achieve detail – all while maintaining their realistic texture that allows her pose when posed to be visible to users through posing tool – and in keeping accurate with overall anatomical precision as of highest details she possesses also comprises her own legs’ shape. She wears perfectly designed shoes or rather “sneakers,” for short form: utilizing a mere number at total -of polys total of being a mere-2234 used, while all these objects when seen from other angles it gives impression the same – each using only mere but necessary polys required which amounts at tris just merely needed– working along side effectively – providing perfect shape precision which complements fully her skinned leg modeling, boasting its accurate realism level with just an optimal use at tris total- amounting merely -at around the exact –4396. Textures provided include Albedo/Glossiness/Normal/AO Targa Files ranging in resolutions: \n\n4096 x 4096 - Albedo/Glossiness/Normal/AO on her hooded top head short, leg sneaker\n2048 x 2048 on palm teeth models\n1024 x 1024 Eyes - Albedo Glossiness Normal Specular (Specular used just in eye- E_yy)\nGlossiness, Specular in eyes\_rr Eyelashes contain – single unique – one color of Alpha file.

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