Yellow Warbler Animated VFX Grace 3D model

Yellow Warbler Animated VFX Grace 3D model

cgtrader

DescriptionAdditional Services If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating. +$40: Customize a character pose according to your preference. +$200-600:Customize a character animation for less than 4 seconds. +$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you. +$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price. +$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards. Introduction This is a yellow warbler model with 4K maps, fur, rigging and animations, and each feather comes with a separate controller. It's made with Blender and Cycles renderer at real-world scale. It consists of body, sclerae, irises, all feathers, shoulder feathers, tongue. Polygons Body: vertices 10,108; polygons 10,087 Irises: vertices 1,220; polygons 1,280 Sclerae: vertices 964; polygons 1,024 All Feathers: vertices 3,000; polygons 1,920 Shoulder Feathers: vertices 244; polygons 200 Tongue: vertices 594; polygons 592 Total: vertices 16,130; polygons 15,103 Formats There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation. Textures JF0L913A3_YellowWarbler_Body_BaseColor.png, 4096*4096 JF0L913A3_YellowWarbler_Body_Mask.png, 4096*4096 JF0L913A3_YellowWarbler_Body_Normal.png, 4096*4096 JF0L913A3_YellowWarbler_Eye_BaseColor.png, 4096*4096 JF0L913A3_YellowWarbler_Feather01_Alpha.png, 4096*4096 JF0L913A3_YellowWarbler_Feather01_BaseColor.png, 4096*4096 JF0L913A3_YellowWarbler_Feather02_BaseColor.png, 4096*4096 JF0L913A3_YellowWarbler_TailFeather_BaseColor.png, 4096*4096 JF0L913A3_YellowWarbler_Tongue_BaseColor.png, 4096*4096 Rigging With full controllers, postures and animations are easier to create. The features are as follows: CTR_root controls the entire model. CTR_gravity and FK-Vertebral-Stretch.003 control the center of gravity of the body. FK-Coccyx.001, FK-Vertebral-Rotations.001 and FK-Vertebral-Rotations.002 are FK controllers of the body. FK-Neck-Rotations.001, FK-Neck-Rotations.002 and FK-Skull-Rotations.001 control the neck and the head. FK-Eye, FK-Eye.L and FK-Eye.R control the eyes. FK-Wing-rotation.L and FK-Wing-rotation.R control the root of the wings. FK-WingA-rotation.L, FK-WingB-rotation.L, FK-WingC-rotation.L, FK-WingA-rotation.R, FK-WingB-rotation.R and FK-WingC-rotation.R are FK controllers of the wings. FK-Thigh.L, FK-Thigh.R, FK-Calf.L, FK-Calf.R, FK-foot-Rotations.L and FK-foot-Rotations.R are FK controllers of the legs. IK-FKConvert.L and IK-FKConvert.R switch between IK/FK of the legs by Location, which is non-seamless. CTR_IK.L and CTR_IK.R are IK controllers of the legs. CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by Location. CTR_FoldTail controls folding/unfolding tail feathers by Location. Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently. And more... Animations Loopable flying animation at 30 fps, frame range 0-145 Loopable tweet01 animation at 30 fps, frame range 0-240 Loopable tweet02 animation at 30 fps, frame range 0-560 Unlooped tweet03 animation at 30 fps, frame range 0-270 Features The model is in meter units at real-world scale. The Display button of the fur is disabled. This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object. The model can be rendered in the current project, without any other adjustment.warbleryellowsparrowpasseriformesbirdwildlifeanimals

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