
Yellow armchair HAWAI 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into various other formats. Native format is .skp and a 3dsmax scene in 2016 version of 3ds Max, rendered using Vray 3.00. Bring vibrant life to your terrace by illuminating it with a lemon peel-shaped yellow armchair called Hawai. This aluminum-framed garden chair has a resistant canvas that gives off a bright and inviting vibe. Invite friends over and give some color to your patio with the Hawai chairs available in turquoise blue and orange colors. Size (cm): H 88 x W 62 x D 60, Weight: 3.30 Kg https://www.housesworld.com/FR/fr/produits/fiche/fauteuil-jaune-hawai-121836.htm houses of the world reference 121836 for €45 Polygons: 295 You can find textures in .skp file. To extract textures from .skp file, follow these easy steps if you have any of the following software. Instructions are provided below: Sketchup (Free) Simply export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked in Options. Open the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version is enough.) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing .skp into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can find these files there and you can also export fbx file with embed media option selected (in export dialog window) so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is enough.) Import .skp file into Rhinoceros 3D, then open Material Editor (Panels->Material editor). Select any material that has texture on and click on the texture name (in Textures section) and click on three dot button. Now you can see all textures; it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these files into any folder you want.
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