YEAR lamp 30 houses the world 3D model

YEAR lamp 30 houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted into various other formats. Its native format is .skp, while 3ds Max scenes are compatible with version 2016 of 3ds Max and can be rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 - just like the style popular in the 30s! Bring back the past Years lamp with glass and a vintage feel reminiscent of that era, now you can experience the beauty of an old lamp with black cotton fabric wrapped around a sleek metal base. This elegant design features a superbly crafted engraved glass top paired with an intricately designed metal base, perfect for fans of this iconic style from the past years. Size (cm): H 58 x L 26 http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampe-annees-30-122069.htm Ref: 122069 Price € 199 Polygons: 10010 Textured images are embedded directly in the .skp file. How do you extract textures from a .skp file? With certain software, it is a breeze to accomplish this task. Just follow these guidelines: Sketchup (Free) Simply export the image as your chosen type of 2D file by selecting File/Export/2d Graphic from the drop-down menu. Another approach: File -> Export -> 3D Model will also work if you export it as a COLLADA File (*.dae) file. When clicking on Options, make sure to check the box next to "Export Texture Maps". Next, navigate to the location of your exported file and in the directory, you should see a folder containing all textures. C4D (Even the trial version will suffice) By importing the .skp file directly into C4D, it automatically creates a new folder with all necessary texture images next to your original .skp file. 3ds Max Upon importation of your .skp file into 3ds Max, texture files are saved within the ..3dsMaxsceneassetsimages directory. You can easily find and extract these textures from this location or also use an fbx export with embedded media selected (in export dialog box), resulting in a new folder filled with all textures, together with your fbx file. Rhinoceros 3D (Any trial version is enough) To do so, import .skp file to Rhinoceros 3D. Next, open material editor by going to Panels->Material Editor. Then, simply select any material that features a texture and click on the texture name within the Textures section. The final step would be clicking on the three dot button allowing you see all textures which should now reside in ..AppDataLocalTempembedded_files directory. Once found feel free copy paste them to whatever folder is desired.

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With this file you will be able to print YEAR lamp 30 houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on YEAR lamp 30 houses the world 3D model.