Xcalibur Scene
sketchfab
Practicing game content creation, I hone my skills by crafting a low-poly scene from scratch. With Unreal Engine on the horizon, I'm eager to take scene composition to the next level, making it a seamless process in real-time. This project was brought to life using 3ds Max and zBrush, showcasing my mastery of these powerful tools.
Download Model from sketchfab
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