Xbox One S Controller
sketchfab
I built a replica of my Xbox controller, experimenting with PBR textures as I continue to hone my skills in hard surface modeling. The model was created using 3DS Max, while the textures were crafted with Substance Painter, and I added extra normals in Quixel's Ndo, refining them further in Photoshop through tweaking and post-processing techniques.
Download Model from sketchfab
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