
Xarcium
sketchfab
I designed a cutting-edge cyborg head for my proprietary mobile game project. To achieve photorealistic results, I employed Photoshop to generate reference images that would serve as the foundation for my 3D model. Next, I crafted the basic shape of the model within Maya, utilizing its robust toolset to create a solid framework. Subsequently, I refined and detailed the model using ZBrush, whereupon I applied normal mapping in Substance Painter to imbue the character with depth and dimensionality. Additionally, all textures were meticulously created within Substance Painter to ensure a cohesive and immersive visual experience.
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