X-Ray Male Face Unrigged 3D model

X-Ray Male Face Unrigged 3D model

cgtrader

X-Ray Male Face Unrigged Note: This version is specifically designed as an unrigged model. ==FEATURES== Face -xRay Material: Simply hit Render to activate. -Real World Scale: Measures 12.7 inches in height, 6.8 inches in width, and 10.1 inches in depth. -Displacement map offers extreme detail. -Clean edge-loop based topology for precise results. -Light setup ready to render. -UV Mapped. EYES The Cornea material has a scientifically accurate index of refraction, resulting in the most realistic eye possible. MOUTH Teeth contain roots and are individually selectable and named properly for precise manipulation. ==SUPPORT== For any questions or concerns, please contact the author via the 'Support Ticket'. This model will be updated upon request from users. ==POLY COUNT== Head: (1512 polys / 1587 verts) Top Teeth: (2624 Polys / 2656 verts) Bottom Teeth: (2656 Polys / 2688 verts) Jaw: (416 Polys / 418 verts) Eyes: (1690 polys / 1702 verts) ==TEXTURE MAPS== Body_Color.tif: A 4096x4096 image, measuring 196 MB in size. Body_Displacement.tif: A 4096x4096 image, weighing 32 MB. EyeIris_Color.jpg: A 2048x2048 image, sized at 1.85MB. EyeSclera_Color.tif: A 2048x2048 image, measuring 12MB in size. ImageBasedLighting: A 2048x1024 image, sized at 6 MB. TeethBottom_Color: A 2048x2048 image, weighing 12 MB. TeethBottom_Displacement: A 2048x2048 image, measuring 8 MB in size. TeethTop_Color: A 2048x2048 image, sized at 12 MB. TeethTop_Displacement: A 2048x2048 image, measuring 8MB. Jaw_Color: A 2048x2048 image, weighing 12MB in size. Jaw_Displacement: A 2048x2048 image, measuring 8MB in size. Skull_Displacement: An 8192x8192 image, sized at 128MB. ==RENDERING== All Preview images are rendered with mental ray. The model is set up to automatically subdivide at render time, ensuring precise results. It is recommended that you use the camera named 'Perspective' for optimal results. Clean File paths allow for a hassle-free setup process. -ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.

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