
WW2 US Fighter Aircraft P51 Mustang
sketchfab
Low-poly model of the World War 2 era US fighter aircraft, the P-51 Mustang, with real-world proportions and Physically Based Rendering materials, ready for use in your game or rendering project. Separately modeled parts that require animation are properly oriented and have clear names: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller, and nose. Textures include three color maps inspired by real-world paint jobs in 2K pixel resolution. The propeller is represented as a blurred sprite with 512x512 pixels to give the illusion of high angular speed when airborne. Physically Based Rendering maps include metallic, roughness, smoothness/glossiness, normal (OpenGL and DirectX formats), and ambient occlusion in 2K pixel resolution. Technical Details: Texture size: 2048x2048 pixels Polycount: 4458 triangles, 2442 vertices Formats: Blend (native), FBX, OBJ + MTL, unitypackage. Physically Based Rendering (PBR): Yes No LODs, cockpit, interiors, pilot, sounds, animations, or scripts are included.
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