Wrecking ball 3D model
cgtrader
Human: Destroyer Ball 3D Model. 2 items (destroyer ball, chain), each with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons), no poles exist. Easily modifiable: UV unwrapped geometries, allowing you to create new Textures or modify existing ones using the UV Layout maps provided (as png with alpha). Each Item, Material or Texture has a unique name within the package. Made in Blender 3D 2.79 with Cycles materials, then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR use. Promotional images include: first rendered in Cycles for Blender 3D 2.7x; discover 11+ promotional images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showcasing UV Layout; other images: at least one UV layout. Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. 2 Objects (meshes), 2 PBR Materials, UV unwrapped with non overlapping UV Layout map provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles exist; 12336 vertices, 24672 quads, or tris faces (as two-face quad geometry). Real world dimensions in scene units; scale set to cm in Blender 3D (that is: Metric with 0.01 scale units). Uniform scale object; scale applied in Blender 3D. PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for several rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); now, you can edit Textures or simply import the fbx/obj file with chosen textures in your 3D modeling software or game engine. MAIN renderings were made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image not provided within the package!
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