
WRATH OF THE GODDESS - Flintlock Katar Low-poly 3D model
cgtrader
The primary use of these models revolves around first or third person gameplay experiences. High-definition textures exported from Substance Painter ensure precise visual accuracy. All materials, meshes, and texture names adhere to an intuitive naming convention for seamless identification. Each weapon element that demands animation has been carefully detached and labeled appropriately. Consistency is maintained with identical material and texture naming across all weapon models. Optional texture downscaling is available from 4K to 2K or 1K resolutions based on project needs, but high-resolution assets are provided for the user's decision. Key Details: Textures for Unity5: yes Textures for UnrealEngine4: yes Textures for CryEngine3: yes Texture Size: 4096x4096 (png) Physically-Based Rendering: yes Polycount: LOD0 - 4692 polygons LOD1 - 2986 polygons LOD2 - 1972 polygons Each movable part has its specific pivot point. Questions or clarifications can be directed via message; prompt and willing assistance is always provided.
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