Worm Monster 3D model
cgtrader
Human-created 3D model of a worm-like creature with intricate design nuances. Designed by visionary artist Muzolin, this digital entity boasts an impressive structural complexity devoid of textured overlays. It is currently absent any organic mappings and its anatomical details lack calculated posing or mechanical movements. Built on approximately 4,472 geometric components known as polygons and 4,507 vertices that make up the worm's entire morphology, this 3D model offers immense opportunities for transformation into diverse digital realities through computer graphics algorithms. Due to its polygonal complexity and precision-crafted shape definition, advanced mesh modification techniques will have an impact on any chosen file format that gets applied upon export. In its current unedited form, it has already demonstrated versatility by being accessible in 4 distinct file formats designed for industry-specific use, these are .obj files optimized for openGL support,.max formatted model for Maya rendering capabilities. Also available are FBX files built to streamline workflows on platforms like blender or the more recent DCC suites of Adobe products, last but not least we have native 3D Studio Max supported .3ds
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