World War II Flags - Pacific and Asia 3D Model Collection

World War II Flags - Pacific and Asia 3D Model Collection

cgtrader

This collection encompasses all major flags utilized during World War II's Pacific and Asian Theater. \n\n_List of Flags:_ \n\nUSA, Australia, China, Empire of Japan, and others.\n\nThis model is ideal for implementation in any 3D scene within games or films using subdivision surface techniques to produce more refined lines.\n\nThe 3D model is prepared for both gaming and low-poly use. All materials are optimized for PBR rendering.\n\nOriginally created with Blender 2.80, utilizing the Eevee rendering engine.\n\nLow-poly model features \n\nSPECIFICATIONS \n\nObjects: 6\nPolygons: 2484\nSubdivision readiness confirmed\nRender Engine: Eevee (Cycles compatible)\nANIMATED ASSET\n\nObjects: 1\nPolygons: 36\nMaterials: 3\nLODs availability confirmed as no.\nANIMATION \n\nRigged assets ready for deployment with full support for armature and bones; no physics animations provided\nAction sequences present within the dataset at lengths of (Simple -138 frames - Natural, -575 frames) actions\ngoing through infinite cycles\STATIC ASSETS\n\nObjects available for use 5 pieces total. polygons included:144, or576 Material availability- same as the previous asset rendering in use and accessible at materials count number threeLODs:Yes Number of levels displayed two\nEXPORTED FORMATS AVAILABLE TO USER FBX Collada OBJ no animation mode provided active - GlTF available as well.\nTEXTURES IN HAND MATERIAL COUNT number available on user three TEXTURES SIZES RESOLVED ON 2048,1024 pixels TYPES - included metallic ,normal ROUGHCALC and AODEpth available at (DirectX and OpenGL modes in play here). Format active in all usage at (png type in standard use.) GENERAL USER NOTICES. Scale set in true value REAL as Scene object's organized through grouped format GROUPING. \nAdditional details found regarding asset exporting - ALL EXPORT FORMAT INCLUDED BUT ALL Textures EXCLUDING formats PNG are included WITHin separate designated Folder Named (Textures folder active now, located in root assets user defined name: (Texture Folder.) DISCLAIMER :\nThe presented collection represents the pure historical representation only devoid of military/political ideological intentions This Collection's goal -to educate by offering users an accurate representation solely from historical references without further involvement or context addition whatsoever. Any representation contained and present has a non-historical significance beyond serving for aesthetic and historical context usage solely within the framework for learning and documentation.\

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