Worker Safety Equipment -  Worker Vest - Rubber Boots - Hard Hat Low-poly  3D model

Worker Safety Equipment - Worker Vest - Rubber Boots - Hard Hat Low-poly 3D model

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Human: Model Collection Overview-\n\nModel Characteristics:\nLow Poly Model Ready for Game Engines - This model is designed to perform well in various game engines and software.\nPhysically-Based Rendering (PBR) - The model takes advantage of physically-based rendering techniques, ensuring accurate and realistic lighting effects.\nThe model includes all textures and materials required, giving users flexibility in editing and customization.\nHigh-quality polygonal model and detailed textures enhance visual fidelity.\nRender setup and lights are prepared for rendering purposes, saving time on project completion.\nThe model can be edited with subdivision levels, enabling further refinement and optimization.\nPBR Support - The model supports various rendering engines including V-Ray.\nUnwrapping - The unwrapped mesh allows users to create high-resolution textures from existing materials.\n\nAccessory Items:\nYellow Hard Hat Details\n- Diffuse Map for Yellow Hard Hat Coloration\n- Glossiness Map controlling shine and sheen effects on hard hat surface\n- Normal Map used to simulate 3D structure and bump mapping details on hard hat texture\n- Opacity Map applied to create transparent and translucent areas of the yellow hard hat\n- Height Map for determining object height in game engine physics simulations\n- IOR (Index of Refraction) Map helps manage refractions on edges when materials change\ndo diffuse, and Reflection Map - Maps to be used as background image, in other to have better reflection effects\nHDRI map is for use as environment lighting. It simulates real lighting from all directions.\nFile Formats: The model file is supported by various file formats for compatibility:\n-3Ds Max versions 2018 - 2015 (for importing/exporting the scene with full functionality), .obj file for general object storage and, also fbx is widely accepted\n\nEquipment Collection Pieces:\nRubber Boots Specifications\nThe model details:\nDiffuse Map controlling rubber surface color, and other material characteristics,\n- Glossiness Map specifying the high and low reflection levels.\n- Normal Map - used to achieve the look of 3d structures, texture normal for surface appearance in real-world, environment.\n- Height map which adds a level to it. Adding more dimensions to make objects better defined\nIor maps manage material refraction and reflectance when switching between different materials do.\ndo diffuse Reflection map which shows the reflections. - The hdri for lighting up the rubber surface with good effect of reflection and transparency on them. File formats:\nSupported by these popular software programs, 3D Max obj file FBX. 2 pieces Polys - ( Polygons count ) 3,608 Verts - ( Vertices count in scene) - ( Number of polygons or edges), Vertices (count per objects) - (Vertices of that particular part is calculated in all) 3 pieces polys Vert- 3,678 - Poly ( Count and Number ), \n1. Polys: Pol (number Count ) Vertices( object ) Number -3 .839 -4 The Worker Vest:\nThe Details for Vest: This details list describes the vest:\n Diffuse map defining material surface properties. Glossiness Map managing high-low shine effects.\nNormal maps used to create and generate a real-like structure of surface.\ndo opacity for transparency management. - height map provides dimension for further editing with subdivision levels - Ior manage switching from different surfaces or do refraction effects when object's materials change\nReflection, - the hdri lighting system that produces accurate ambient and reflections in our scene\n File formats:\nThese file format compatibility make easy to import and use: Software 3Ds Max Maya MTL obj FBX - This enables developers use any format which may required for software that requires model data - compatible file supported models - so that can edit them later on.\n Pol count vertices per objects Pol - Vertices count poly \-count poly vert- 1.4 and \- count, Verts.

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