
Wooden student chair with desk and armrest 3D model
cgtrader
Rendering a Scene: Materials, Textures, and Geometry Preparation To solidify and perfect our Cycles rendering process, specific materials are prepared. These materials have undergone a detailed application of the Subdivision Surface modifier, ensuring exceptional detail. OBJ and FBX files containing this solidification have been thoroughly exported for efficient Cycles rendering capabilities. Textures have been expertly crafted to capture the intricacies of wood's diffuse and bump characteristics. High-resolution wood textures enhance authenticity and add realism to the overall appearance. A high-resolution render, meticulously crafted at 4200 x 5500 pixels, is available upon request. In geometry, Polygonal Quads/Tris are employed for superior flexibility and compatibility within Cycles rendering environment. This advanced geometry enables smooth, efficient modeling, ideal for complex designs and simulations.
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