Wooden rubber stamp
3docean
Human: Advanced Rubber Stamp 3D Model. Production-ready 3D asset, with PBR materials, high-res textures, non-overlapping UV map layout included in the package. Quads-only geometries (no triangles/n-gons), no poles. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV maps (as PNG files with alpha channels). Each object, material, or texture has a unique and descriptive name. Made in Blender 3D version 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, Unreal compatibility. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you'll find over a dozen promo images in this description: numbers 1-5 rendered in Cycles (Blender 3D 2.79); numbers 6-8 are wireframe images; numbers 9-10 show the UV layout from the Blender 3D scene; other images: UV layouts and textures. Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG files with alpha channels. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV map layout provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no triangles/n-gons), no poles; 7469 vertices, 7428 quad faces (14856 triangles). Real-world dimensions; scene scale units: centimeters in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with your preferred Textures set in your 3D modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image NOT included in the package. Sketchfab 3D preview: https://sketchfab.com/models/f33d457d609f49b7b6b113c229bb66a0
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