
Wooden mug
3docean
Human: Wooden mug 3D Model. Production-ready 3D Model, with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons), no poles are used. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using UV Layout maps provided in the package as PNG with Alpha. Each Object, Material, or Texture in the package has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing UV Layouts other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 9296 vertices, 9296 quad faces (18592 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/wooden-mug-b435071d48ea4eb5922fcf7352a11545
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