Wooden coat hanger 2

Wooden coat hanger 2

3docean

Wooden coat hanger 3D Model, nr. 2 in my collection, now available for use in various projects. This production-ready 3D Model features PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Made up of quads only geometries (no tris/ngons), this model has no poles to worry about. It's also easily customizable: the UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package as PNGs with alpha channels. Each Object, Material, or Texture provided in the package has a unique and meaningful name for easy identification. This model was made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX formats; materials and textures were created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: rendered images are available to showcase the model's quality. The first image was rendered in Cycles for Blender 3D 2.7x, while others show wireframe views or screenshots from the Blender 3D scene highlighting the UV Layout. Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other formats include PNGs with Alpha channels. The model consists of 1 Object (mesh), 1 PBR Material, and UV-unwrapped textures with resolutions of 2048×2048. Polygonal, QUADS ONLY (no tris/ngons), this model has no poles; it measures 9361 vertices and 9276 quad faces (18552 tris). Real-world dimensions are used, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D) ensures that the model is consistent throughout. A PBR Multi-Engine Textures Pack is included, containing textures for various rendering engines or game engines. Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), and Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) textures are all included.

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