
Wooden Barrels Assets 2 Low-poly 3D model
cgtrader
A replica of vintage wooden barrels is presented. The model has been finalized and features three distinct levels of detail as well as single materials per variation, ready to be employed in the game without delay. Available with 2 real physical forms - one with metallic bands encircling the barrel and the other with rope restraints around it, each capable of using any desired material variations. Completely prepared for deployment within your preferred gaming platform - whether that be Unity or Unreal - this versatile asset encompasses a multitude of polygons all crafted in low-poly. Three stages of depth-of-field details allow this 3D barrel to fit seamlessly into various scenes ranging from history-based environments to apocalyptic settings and much more. Crafted specifically using the potent editing tool, Blender 2.81. PBR-compatible textures facilitate enhanced visual impact in all graphics displays, ensuring precise visuals with authentic appearances at each rendering depth. Low-poly models ready for usage as soon as you require them: Specifications: 9 distinct elements form the comprehensive wooden barrel set, with maximum vertices amounting to a considerable figure of 8064. No predefined collisions are applied here. Each of these objects exists solely within a realm devoid of motion or animations; they possess all essential attributes to function harmoniously even under high detail settings. Subdividing or refining such items doesn't become challenging in any aspect. 3D Object Details (at 3 different depth-of-field layers) *LOD0: For barrel pieces alone, there exist 480 defined vertices. For each set of ropes tied onto this very same type, a much larger polygon value stands at 1536 respectively.* LOD1: The poly number goes up slightly by approximately forty vertices as soon as it reaches one: barrel gets assigned poly vertices equal to or more so then its last number -that is only when including all parts within this variant of our asset (like those present ropes attached on side); that figure increases once again while moving through first point before halting right away. In same fashion -let me say just like how does other models behave –the very second iteration would look almost as real too. Specifications at Different Detail Stages in Lowpoly Models
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