
Wood Shader 0022 Texture
cgtrader
Human: Procedural and Bitmap Based Shader Pack Three color layers: Base Color map, Specular Color map Two diffusion controls with seamless 4096*4096 tif images Two procedural reflection maps in C4D files (R15) Layering of diffuse effects allowed with bitmap layers Suitable for displacement maps in all supported software Material render example: MatPrev_env.hdr file from C4D's material preview folder Render examples include: IBL (Integrated Ballistic Light) scenes GI (Global Illumination) settings for optimal lighting simulation AO (Ambient Occlusion) integration for authentic shadows
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