Wood Shader 0011 Texture
cgtrader
Bitmap and Procedural Based Shader ============================ Shader Breakdown: ----------------- * 3 Base Color maps/Specular Colors + Blend together for a single cohesive appearance * 2 Diffusion Maps + Enhance material depth and texture * 2 Reflection Maps + Add mirror-like sheen to surface * 2 Bump Maps + Introduce subtle irregularities in surface topography * 2 Displacement Maps + Carve out recesses or elevate raised areas Image File Requirements: ----------------------- * Seamless 4096x4096 TIF images and C4D files (R15) compatible Composition: ------------- * Layers may be merged with procedural effects to achieve unique appearance * Compatible with Soft applications supporting Displacement Maps Material Setup: --------------- * Use MatPrev_Env.hdr from C4D Material Preview folder for rendering Global Illumination Settings: ------------------------------ * Global Illumination and Ambient Occlusion render enabled * Luminosity profiles: + Wood Polish_0011 NatLum + Wood Unpolish_0011 NatLum + Wood Varnish_0011 NatLum + Wood Polish_0011 ArtLum + Wood Unpolish_0011 ArtLum + Wood Varnish_0011 ArtLum
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