WOOD BELL TRADITION houses the world 3D model

WOOD BELL TRADITION houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted into various other 3D formats. Native format is .skp, while the 3dsmax scene was created in 3ds Max 2016, rendered with Vray 3.00 CATALOGUE 2014. The glass bell sits atop a beautiful wooden base. Resembling something from a countryside house or curiosity cabinet, this glass bell stands up to time's passage. As a decorative object, it efficiently protects what lies beneath it. For an alternative option, try the metal bottom glass bell. Size (cm): H 44 x W 23 x D 23 Weight: 3 Kg. Reference number is 138563 with a price tag of €39.90. This glass bell consists of 2221 polygons. You can find the textures in the .skp file. To extract textures from this .skp file, follow these steps if you have any of the following software: Sketchup (completely free) Just export the image as your preferred 2D file under the File/Export/2d Graphic dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked. Then, navigate to the exported file location where you should find a folder containing all of the textures. C4D (A trial version is enough) Importing the .skp file into C4D will automatically generate a folder with textures adjacent to the .skp file. 3ds Max When importing the .skp file, 3ds Max stores texture files in ..3dsMaxsceneassetsimages. Alternatively, you can export an fbx file with embed media selected (in the export dialog window), so it generates a folder of textures alongside the fbx file. Rhinoceros 3D (A trial version is sufficient) Import the .skp file into Rhinoceros 3D and then open the material editor. Select any material with texture on it. Click on the texture name in the Textures section, followed by a three dot button. Now you should be able to see all of the textures; they're stored in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.

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