woman rigged 3D model
cgtrader
Human-made model crafted in 3ds Max 2018 preview images rendered with Vray 4.2. Zip files included provide comprehensive content - 3ds Max VRay 4.2, 3DS Max Scanline, FBX, each zip file comprises all textures. Every 3DS Max zip file includes a Max 2015 file and a Max 2018 file. Deciding to create a model for future reference drove this endeavor. Spending over five months exclusively on the project focused on refining the base mesh structure and skeleton. The bulk of this time was spent wiring the mesh for realistic deformation, minimizing polygon usage, and guiding body fat adjustments with careful edge flow considerations. The base mesh consists of 24,618 polygons, 24,696 vertices, all quads, and measures 174 cm in height - perfectly symmetrical. Wire management principles employed here are as follows: 1. Maintain body structure harmony through aligning edge flows with anatomy (images 5 and 6), ensuring a balanced shape definition. 2. Balance intricate body details against the number of polygons used. Assuming detailed rendering, edges can guide curvature or detail arrangement, allocating more edges where necessary (image 7). 3. Reduce vertex counts without compromising mesh quality. During wiring, nearly every vertex was revised multiple times, reflecting ongoing refinement and improvements expected throughout. The skeletal structure features a total of 236 bones - specifically organized in a strict hierarchy (image 8), making global deformation manageable through parent bone rotation followed by adjustment of child bones for added control. Facial animation flexibility is exemplified by image 9. Organizing such complex skeleton hierarchies is challenging, particularly with overlapping branches. To alleviate these complexities, extensive rigging tools have been integrated into the project, including facilities like: - Setting bone weights selectively to influence specific bone movement while maintaining balance across the skeletal system. - Uniformly altering the weight of grouped bones to create seamless motion simulations. The tool also incorporates functions that automatically adjust specific bone weights according to a chosen function. While these improvements significantly facilitate the process, extensive manual intervention was still required - an acknowledgment of the ever-evolving nature of such models. Texture and UV Maps: UV map strategy centers on minimizing primary area distortion through independent island segmentation (or splitting islands and attaching smaller details later), thereby maintaining even scaling and preserving fine features. Each main area texture has dimensions of 8192*8192, while minor areas receive the necessary detailing to enhance realism without over-complicating the overall model. Four bump map png files are included for the face, torso, arms, legs to create fine, detailed effects. No displacement maps were applied; instead, PSD files have been provided as templates to customize the skin details - altering opacity to simulate displaced surfaces. Accompanying these assets are other secondary items: - A simplified hair structure featuring 1,061 polygons for a more basic yet animated form. - The pubic region is modeled in similar fashion with an arrangement of 568 polygons. - A basic bra model is made from 1304 polygons, with intricate detailing for realistic appeal. - Panties are intricately rendered, utilizing 2112 polygons to create a smooth and natural outline.
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