
Wolf Animation VFX Grace 3D model
cgtrader
DescriptionAdditional Services If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating. +$200-900:Customize a character animation for less than 4 seconds. +$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. Additional Services If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating. +$40: Customize a character pose according to your preference. +$200-600:Customize a character animation for less than 4 seconds. +$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you. +$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price. +$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards. Introduction This is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale. It consists of the body, eyes, eyelids, oral cavity, tongue, paws. Polygons Body: vertices 25,376; polygons 25,374 Eyes: vertices 2,376; polygons 2,432 Eyelids: vertices 832; polygons 832 Oral cavity: vertices 18,271; polygons 18,046 Tongue: vertices 2,714; polygons 2,712 Paws: vertices 3,120; polygons 3,054 Total: vertices 52,689; polygons 52,450 Formats There is a Blender project and an OBJ file without rigging or animation. Textures JF0N2N0G_Wolf_Head_Specular.png, 4096*4096 JF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096 JF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096 JF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096 JF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096 JF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096 JF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096 JF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096 JF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096 JF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024 JF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024 JF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024 Rigging With detailed controllers, postures and animations are easier to create, the features are as follows: Root controls the entire model. CTR_Gravity controls the center of gravity. CTR_spine_hind controls the rear spine. CTR_spine_mid controls the middle spine. CTR_spine_front controls the front spine. It comes with multiple customized attributes: Head_Follow controls whether the head follows; Neck_Follow controls whether the neck follows; Tail_Follow controls whether the tail follows. CTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body. CTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e…… are FK controllers of the tail. CTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck. CTR_FK_head controls the head. CTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes: Leg_IK/FK switches between IK/FK of the forelegs; pole_vector switches between different display modes of the pole vector controllers. CTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes: IK_Chain Length controls the length of IK chain, different values provide different IK controlling methods; Leg_IK/FK switches between IK/FK of the hind legs; pole_vector switches between different display modes of the pole vector controllers. CTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location. CTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location. CTR_chin_D controls the jaw. CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes. CTR_breathe is the abdomen controller, which controls the action of breath. Complex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers. And more ... Animations Unlooped walking animation at 30 fps, frame range 0-225 Unlooped howling animation at 30 fps, frame range 0-230 Loopable running animation at 30 fps, frame range 0-182 Features The model is in meter units at real-world scale. To run faster, the fur is hidden, with Render enabled. Except for the above, The model can be rendered in the current project directly.wolfeurasiancanidaemammalfurfierceanimalpreywalkhowlrunrealisticmovieblenderanimals
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