
Withered Tree Hide Low-poly 3D model
cgtrader
All final renders were produced using Blender 2.8 with the Cycles renderer, utilizing physically based Principled BSDF shaders. The render setup incorporated a high-resolution HDRI image lighting map (included), specifically an image measuring 16384x8192 pixels. Textures are optimized for use in PBR rendering solutions and can be applied using either Metalness or Specular workflows. A Level 4 subdivision modifier has been applied to the geometry to ensure accurate representation of all details present in the displacement map. Beauty renders utilize albedo, roughness, and vector displacement maps to achieve photorealistic results. Geometry Overview The provided mesh is a low-poly model that can be subdivided up to its original sculpt level of 6 to reveal detailed information from the displacement map. This design allows for optimal detail and performance levels, making it suitable for use in both high-detail close-up renders and game environments where lower subdivision levels or an unsubdivided mesh may be preferred. Geometry Details The model is centered on the origin point, with real-world scale measurements in centimeters. The geometry consists solely of polygonal quads, ensuring smooth and seamless rendering results. Additionally, no edges have more than 5 connections, minimizing potential issues with surface continuity. Displacement Data To facilitate accurate displacement mapping in other software packages, a distance of 1.0 cm has been specified for this model. Texture Information Textures are photorealistic images (32-bit per channel EXR) created from real-world object capture data. The albedo texture measures an impressive 16384x16384 pixels to maintain visual quality, while all other textures are 8192x8192 pixels in size. These dimensions can be easily resized as needed. UV Layout and Texture Optimization Each model's UVs were carefully designed and inspected based on its specific surface characteristics. This approach ensures the optimal balance between maximum texture space allocation, intuitive layout, easy further 2D texture editing possibilities, and minimal texture distortion. To prevent UV smoothing errors, textures are designed to fit linear UVs (without internal smoothing or locked UV borders). The geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. Textures Used in Provided Blender Scene The scene includes the following textures: Albedo Roughness Vector Displacement Spherical 16384x8192 HDRI map texture Additional Textures Available Separately Normal (for subdivision level 0 geometry) Specular Glossiness Displacement No third-party plug-ins were used in creating this scene. The model was designed and rendered using Blender 2.8. Your Feedback is Appreciated! Please feel free to leave your feedback, which will help me better understand your needs and improve the quality of my models. Thank you for your time!
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