Witch hat

Witch hat

3docean

Witch hat 3D Model. Two individual objects (hat, strap and buckle), each with its own non-overlapping UV layout map, material and PBR textures set. Production-ready 3D model, with PBR materials, textures and non-overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons), no poles. Easily customizable: UV unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided as PNG files with alpha. Each object, material or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. Promo images: the first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: - Numbers 1-5-6 are rendered in Cycles (Blender 3D 2.80) - Numbers 7-8 are wireframe images - Numbers 9-10 are screenshots from the Blender 3D scene, showing the UV layout - Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with alpha. Two objects (meshes), two PBR materials, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, QUADS only (no tris/ngons), no poles; 31880 vertices, 31880 quad faces (63760 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder contains the PBR textures set for various rendering engines or game engines! - Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal - Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) - Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) - Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) - Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) - Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. You can edit the textures or import the FBX/OBJ file along with the desired textures set in your 3D modeling software or game engine and link them together to get a game/production-ready asset! Important - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/witch-hat-c8c85efe3c1b46cfbe0c9d3e9fdf8c65

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