Wisteria BP 2204 papier peint Farrow 26 ball 3D model

Wisteria BP 2204 papier peint Farrow 26 ball 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, while 3dsmax scene uses 2016 version of 3ds Max software rendered with Vray 3.00. Tirred by the collection Chelsea, a delicate motif of wisterias in flowers evokes the romantic charm of England. Roller measures length 10 meters and width 53 cm; join is 54 cm long. Available in 10 different colors. Polygons used in this model number six. Textures for this model can be found inside .skp file. To extract textures from a .skp file, you'll need software that supports importing Sketchup models. The following options are available: Sketchup (free version) First method: From File menu, choose Export/2D Graphic option and select your desired 2D file format. This will save all the textures for you. Second method: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Under Options button, make sure Export Texture Maps is checked. Once exported, go to location where the file was saved; there should be a folder with same name as your model containing all of its textures. C4D (even trial version works) Import .skp file directly into C4D and it automatically creates a new folder named after your project that includes all texture files alongside your Sketchup file. 3ds Max After importing your .skp file, check out the .3dsMaxsceneassetsimages directory - this is where 3ds Max stores textures associated with your imported scene. You can also export an fbx file and tick Embed media in the Export dialog box; upon successful completion of the export process, you should find all your texture files bundled neatly together along side exported fbx model file. Rhinoceros 3D (free trial version available) After importing .skp model into Rhinoceros, go ahead to Material Editor via Panels menu. Pick any material containing textures, right-click its name within the Textures section and press on three little dots icon next top of that - you should see all embedded files now listed there, specifically they can be located at ..AppDataLocalTempembedded_files path. Now simply copy these textures wherever you need them; paste as you please!

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