Wireless Gamepad 3D model
cgtrader
The wireless gamepad is modeled with stunning precision in a fully-realistic 3D rendering. Created entirely within the powerful 2.8 version of Blender, the intricate design and nuanced details shine in high-quality Cycles rendering. Each component and material has been assigned logically descriptive names for seamless integration into other programs. To easily transfer this versatile model to alternative 3D software platforms, export options include the universal formats obj, fbx, and dae. Within the original Blender scene (.blend file), not only does it contain a detailed, multi-component gamepad comprised of several discreet objects but also includes a comprehensive setup with camera and backdrop elements for a realistic atmosphere. For textures, the accompanying .rar archive bundles a dedicated folder replete with essential png image assets alongside an HDR file to enhance visual authenticity. Geometry is defined primarily through quad- and triangular polygonal structures (type), possessing moderate levels of subdivision - namely levels 2 and 3 have been applied while modifier functionalities like subdivision and bevel, for permanent assignment, have intentionally remained disabled within the .blend context; by contrast, exported formats obj, fbx, dae do feature model specifics before such refinements. A precise breakdown in pre-subdivision mode manifests 5,686 faces paired with 5,895 vertices - in sharp distinction to the heavily detailed setup reached upon subdivision implementation: then a total of 215,241 distinct polygonal faces combined with an even higher count of vertices numbering at approximately 215,719 instances.
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