
WIP - Trying ZBrush - First Time Sculpting Human
sketchfab
As a freelance 3D generalist based in Germany, I'm always on the lookout for exciting projects. With several years of experience modeling and animating for the games and visualization industry under my belt, I'm well-equipped to handle a wide range of creative challenges. If you have any job opportunities that align with my skills or are interested in collaborating, please feel free to reach out through LinkedIn or send me an email directly at davidfalke.art@gmail.com. I'd love to hear from you! This is actually my first time sculpting a human figure and only the third time I've attempted 3D modeling in general. As a result, updates may be sporadic due to the infrequent nature of my sculpting endeavors. Update 1: I've added a new model to this project while keeping the original for comparison purposes. Notably, the new iteration has undergone significant changes since its inception, and I've learned a considerable amount from the process. However, it's essential to acknowledge that there's still much room for improvement before I'd consider it polished.
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