Wing nut and screw

Wing nut and screw

3docean

Wing nut and screw 3D Models, two individual objects, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, complete with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons), no poles, ensure easy customization through UV-unwrapped geometries that can be used to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each object, material, or texture within the package has a unique and meaningful name. Created in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images within this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 2 Objects (meshes), 2 PBR Materials, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 18,718 vertices, 18,716 quad faces (37,432 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/2862976e8fd449aab34b5b8f250e355a

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