Wine Decanter with Stopper

Wine Decanter with Stopper

3docean

A high-resolution wine decanter 3D model, with a red wine mesh inside and stopper as separate objects. The package includes three objects - wine decanter glass, stopper, and red wine - each with its own non-overlapping UV layout map, material, and PBR textures set. Easily customizable: UV-unwrapped geometries allow creating new textures or modifying existing ones using the provided UV layout maps (png with alpha). Each object, material, or texture in the package has a unique and meaningful name. PBR textures files are included in a subfolder within the BLEND and MAX archives, along with scene files. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, the second image in V-Ray 3.60 for 3DS MAX 2013; you can find 13+ promo images in this description: nr. 1 - Cycles nr. 2 - V-Ray 3.60 nr. 3-4-5-6-7 - Cycles nr. 8-9 - wireframe images nr. 10-11 - UV layouts (screenshot from Blender 3D scene) nr. 12 - screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60 other images: UV layouts Formats included: FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (Blender 3D 2.77 Cycles materials with PBR shader and colors); other: png with alpha (non-overlapping UV layout map; PBR, UV-mapped textures for Cycles - Blender 3D, V-Ray 3.60 - 3DS MAX 2013). Three objects (meshes), three PBR materials (Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV layout map provided); UV-mapped textures. PBR colors and image textures for each material in the package; channels: Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity) UV layout maps and image texture resolutions: 2048x2048; PBR textures made with Substance Painter 2. Polygonal, quads only, no poles; 10822 vertices, 10816 quad faces (21632 tris). Real-world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures stripped in the 3DS MAX scene. Main renderings made in V-Ray 3.60 and Blender 3D + Cycles using an HDR environment texture image not provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/9700fc3d11c449dd8a4e0abbaf8d2666

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