Wine decanter and glasses

Wine decanter and glasses

grabcad

In Autodesk Inventor 2013, models were created and then exported as .stl meshes before being converted into .obj files using MeshLab. Subsequently, DAZ Studio was employed to assemble the 3D objects, which were rendered in LuxRender via pret-a-3D Reality, utilizing Image Based Lighting from a 360x180 degree HDR image. Despite fixing the wine/glass mesh intersection issue, a new render is required with the final 3D objects to follow.

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