
Wine cabinet Enofrigo Enogalax bi-facial version hight 160 cm 3D model
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3D model of wine cabinet Enofrigo Enogalax showcases individual module equipped with on-board motor, offering a bi-facial design. High-resolution photorealistic 3D modeling results in crisp close-up renders. All elements, whether they be doors, shelves, or intricate details, are precision-crafted using instance methods for maximum efficiency and accuracy. Dimensions for this wine cabinet Enofrigo Enogalax stand at an impressive 840 x 1650 x 627 mm, a clear indication of its exceptional quality. The model was originally created using the latest features in Autodesk's 3ds Max software 2015, with all image renderings achieved through the cutting-edge capabilities of V-Ray 3.6. Breaking down the specifications further reveals a total of 673,726 polygons and 653,856 vertices. The 3D model can be seamlessly exported in four different formats: max2015, max2012, obj, or fbx. Textures and materials have been meticulously included, ensuring every component has a highly realistic appearance. Mapped correctly onto the model are several types of shaders, including V-Ray shader maps with varying sizes for a diverse range of applications. PBR shader maps in Metal Roughness format complement these options, covering common surface characteristics such as base color, metallic levels, roughness textures, and emissive materials - ideal for enhancing detailed environments and products. Finally, Unreal Engine-specific maps round out this array of offerings. All shaders feature high resolutions suitable for commercial purposes. V-Ray shader maps range from 32x4096 to 6x2048 pixels, encompassing an extensive library for fine-grained detail rendering and photorealistic outputs. For applications focused on cutting-edge technologies like real-time lighting simulations or precise control over reflection properties, these high-definition maps serve as a crucial foundation. The Unreal Engine shader option, however, provides a distinct set of tools particularly suited to optimizing complex 3D models in game development and architecture scenes. A key aspect lies in how Unreal shader maps cover various key aspects such as base color application, intricate details of surface topology (as presented by the high-quality normals map), metallic materials which significantly influence an object's optical properties under different environmental conditions (OcclusionRoughnessMetallic) as well as their intensity - adding more visual depth through highly-detailed occlusional data and finally, its intensity as indicated in opacity maps. The model remains fully customizable at each level. Each texture map offers immense possibilities for editing to fine-tune a product design, reflecting how close collaboration between design tools and users brings out exceptional craftsmanship on offer today with these modern design methods used for creating visually impressive 3D graphics
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