Wine bottle on stand

Wine bottle on stand

3docean

A richly detailed wine bottle on a sturdy wooden stand 3D Model; four distinct objects (the bottle, wine, label, and stand), each boasting its own unique non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. The geometries used are quads only (no tris/ngons) and poles are nonexistent. The model is easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as png with alpha). Each object, Material, or Texture in the package has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures crafted in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. Promotional images: the first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promotional images within this description: numbers 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.79) numbers 7-8 are wireframe images; numbers 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. Four Objects (meshes), four PBR Materials (within the Blender Cycles scene), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 24707 vertices, 24576 quad faces (49152 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or simply drag-and-drop the fbx/obj file, along with the chosen Textures set, into your 3D Modeling software or game engine, and link them together to obtain a production-ready asset! Important - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/8005036aee1b488793caa18e195d3765

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