Windmill 2 Low-poly  3D model

Windmill 2 Low-poly 3D model

cgtrader

A windmill 3D model forms part of my collection, consisting of three parented objects that can be easily animated. Each object has a unique non-overlapping UV layout map, material, and PBR textures set (as displayed in preview images). This high poly asset is designed for use in architectural visualizations or product shots, featuring only quads with no poles in the modeled details. The 3D model is production-ready, equipped with PBR materials, textures, and non-overlapping UV layout maps included in the package. Customization is simple by editing the textures using the provided non-overlapping UV layout maps and diffuse (albedo) textures (preview images available). All objects, materials, and textures are named meaningfully within the package. PBR texture files are enclosed in a subfolder of the BLEND, MAX (VRAY), and UNITY zip packages. The model was created using Blender 3D (Cycles materials) and 3DS Max 2012 (V-Ray Adv 2.30.02), then exported to other formats. Promo images showcase the windmill's appearance in various renderings, such as Cycles for Blender 3D 2.7x and V-Ray Adv 2.30.02 for 3DS Max 2012 (native file format). Included formats are 3DS, FBX, OBJ, and unitypackage (Unity 5 with Metallic Workflow Standard Shader materials and textures). Scenes available include 3D Studio Max 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR shader and colors), and others such as png with alpha (non-overlapping UV layout map, PBR textures for Unity 5). The package contains three objects (meshes), three PBR materials (in Unity Package, BLEND Cycles, and 3D Studio Max V-Ray scenes), UV unwrapped non-overlapping UV layout maps provided, and UV-mapped textures. PBR colors and image textures are given for each material in the package, with channels including Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, Ambient Occlusion, and Alpha (Opacity). UV layout maps and image textures have a resolution of 2048x2048, created using Substance Painter 2. The model consists of 2137 vertices and 2082 quad faces (4164 tris). Real-world dimensions are used with scene scale units in meters for both BLEND and MAX scenes. The object has a uniform scale (applied in Blender 3D, 100% scale in 3DS Max). Note: Main renderings were made using V-Ray ADV 2.30.02 and Blender 3D + Cycles with an HDR Environment Texture Image, which is not included in the package!

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