winchester m12 3D model
cgtrader
Realistic Old Winchester M12 USAGE: This model is ideal for high-resolution applications such as broadcasting, high-definition film close-ups, advertising, and design visualization. I offer a low-poly version of this model for use in games, VR, and AR. You can find it on my store; search my store and take a look. CONTENT: A non-packed .blend file is included, which contains 4K HDRIs, lights, cameras, textures, and settings. Simply extract the file, open it, correct the texture and HDRI paths, and hit render to achieve your first render photo. This file also includes the following formats: .FBX, .OBJ, .STL, and .COLLADA, each in a separate RAR archive. General PBR metal-rough 4K textures are included, which include BaseColor, Normal, Metallic, Roughness, and Ambient Occlusion. If you require additional texture maps or formats of any resolution between 1 and 8K, feel free to ask. Every single texture format and mesh format is in a separate RAR archive for easy use and accurately named. GEOMETRY: No subdivision is used. For the shotgun: - Polygons: 36,686 - Vertices: 37,583 For the frame: - Polygons: 7,344 - Vertices: 7,556 Subdivision Level 1: For the Winchester: - Polygons: 146,744 - Vertices: 148,603 TEXTURES: Three texture sets are included for the shotgun and the frame and the wall. All textures are in 4K and are in .PNG format. You can ask for alternative texture maps or formats of any resolution between 1 and 8K. GENERAL: Ready to be rigged and animated. Clean and optimized topology is used to achieve maximum polygon efficiency, utilizing only quads. No triangles, ngons, double faces, flipped faces, overlapping faces, inverted normals, or stray vertices are present in this model. The exported mesh formats are the base mesh without subdivision and are previewed above, ready for use. This model can be subdivided to increase mesh smoothness if needed. Model Dimensions: 1.2m x 0.063m x 0.25m. All objects and textures have appropriate names. No third-party renderer or plugins are required. Model creation involves Substance Painter for hand-painted realistic textures, which ensures maximum detail accuracy. Model unwrapping and packing are done manually to achieve the most efficient use of UV space with minimal seams. Object pivot points are at 0, 0, 0.
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