William Latham 3D Artwork & Gaming
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William Latham's The Thing, an early SLA model of a gaming creature, faced challenges with faceted 3D CAD software due to its reliance on shading algorithms for visual representation; this resulted in coarse faceting when sent to 3D printing technology. Sub division modelling later addressed this issue. In 1991, Rib2 (1988) was recreated using a high-resolution faceting option with the Euclid 3D surface modelling package for Oce Graphics' wide format colour printing competition in London.
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