Wicked Witch Low-poly 3D model
cgtrader
The Character Model Has Been Configured to Incorporate 14 Animated States: Idle1 - This animation establishes a static stance. Idle2 - This variant introduces a subtle motion pattern. Idle3 - This iteration adds further refinements to the idle pose. Aerial Maneuvers Include: Fly - The primary flight animation displays the character in mid-air. Fly (mec) - This mechanical alternative depicts a more industrial take on flight. FastFly - A speedier rendition of the aerial maneuver. FastFly (mec) - The mechanical variant accelerates this high-speed movement. Attack Sequences: Attack1 - The initial attack sequence engages the target with precision strikes. Attack2 - A second wave of attacks intensifies the engagement. Attack3 - A third iteration brings a new level of ferocity to the assault. Defenses Include: GetHit(L) - Upon taking damage from the left side, the character responds accordingly. GetHit(R) - The opposite scenario, with damage received from the right side. Death - The final animation sequence represents the ultimate consequence of combat. Texture Details: Model Components Include: Body Textures - Utilizing 2048 x 2048 maps for diffuse, normal, and specular rendering. Weapon Textures - Applying a combination of 1024 x 1024 diffuse, normal, and specular textures.
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