Whiteboard Portable 3D model
cgtrader
Humans were crafted within the confines of 3ds Max 2010, their forms taking shape through the manipulation of materials, devoid of any visual embellishments. Their existence was not born from textures, but rather from the marriage of geometry and material. These digital entities were brought into being using the 3ds Max software suite. The intricacies of their composition were streamlined to optimize the number of polygons at play. Materials were assigned with precision, a deliberate choice made to eschew the use of visual overlays. Their physical forms were honed through the process of optimizing geometry, a quest for simplicity and efficiency. Corners were rounded in accordance with material properties, a subtle yet deliberate touch. Their scale was calibrated to mirror that of the real world, a nod to authenticity. These digital models exist in various formats: 3ds Max, FBX, 3DS, and OBJ. They are the product of a creative process within 3ds Max, where lighting and camera elements were carefully incorporated using V-Ray, a powerful rendering engine.
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